Last post I said that something echoed in my head that made me change the introduction of A Rabbit Fable.
There was something very cryptic in the game that prevented people interpret more deeply what was going on in the game.
An open piece of art? eeeeh...yeah.
A lot of people played A Rabbit Fable and now is running a long tail of two hundred to four hundred players per day...which is good I think.
But I did something that is not economically acceptable, actually I spend 72 hours making a new introduction for a game that I have already released and I didn't make any many out of it.