Graphic adventures has to types of objects: inventory items and objects in the scene. I have 19 objects, included all kind of states and combinations, for the first 4 screens. In the graphic you can see the inventory items for example.
As I'm trying to release the first part of the game (4 screens), I have the sound ready (I think...), now I worked on the characters. There are going to be something like 13. Some of them are not very interactive, others appear just a moment.
I must be honest: I've been a workaholic for about a month and a half, working on an educational videogame for Spain. I stopped the production for Antennaria's first videogame to work for a client and last week I worked 63 hours. I think it's been the most worked week of my life.