Creative Process

When surrealism doesn't work

Last post I said that something echoed in my head that made me change the introduction of A Rabbit Fable.
There was something very cryptic in the game that prevented people interpret more deeply what was going on in the game.

A Rabbit Fable New Animated Introduction

An open piece of art? eeeeh...yeah.
A lot of people played A Rabbit Fable and now is running a long tail of two hundred to four hundred players per day...which is good I think.
But I did something that is not economically acceptable, I spent 72 hours making a new introduction for a game that I have already released and I didn't make any money out of it.

A Rabbit Fable: how was made the swamp background in Photoshop

Here is a very short video of how this background was created with all the decisions and changes on the way.
I'm planning to do longer videos for the next game.
Comment if you like it or have any question!

A Chinese Rabbit Fable...

Weird things happens: there is a walkthrough made in China. It's terribly weird listening the reaction of a Chinese player and a lot of people commenting over the video in that language.

'A Rabbit Fable' game is ready.

It's the first time that I can say this: 'I finished a game'.

After some testing (photo) and polishing last week, now It's ready to be released.

'A Rabbit Fable' is 90% ready.

After a lot of work on creating graphics, music and sound effects, as well as fine tuning the ugly Adventure Engine,

A new background

I've done more than half of this game. Remains a lot of animations, all the sound and music, but I'm moving it forward and its feels to have more sense now that I have some playable parts.

I'm working on a shorter game.

That's it. The Island of Earthly Delights is a really big game to be my first videogame. I've finished the script (but not the walkthrough) and I need a lot of time to work on it. So I decided to try to make a shorter (very short indeed) videogame, release it for free and try to sponsor it. This new videogame has only 4 backgrounds, but a lot of animation I think.