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Creative Process

The experience after showcasing the game

A month ago My Little Humanity (what I got so far of it) was showcased at a local cultural expo. Lots of people, many games. My game was part of a selection of what it's called 'art games' by a gallery called 'Game On!'. This was my experience.

A Self Interview About My Little Humanity

This is a self-interview with some questions I was asked the last few months by different people about this project, My Little Humanity, and some others I completely made up. I’m writing it for two reasons: to organize my ideas and to communicate the project’s status in a short, simple way. I previously did a series of manifestos that you can find here, and they proved very useful as an idea log. Now I find myself in another stage, so I’m going back to putting into words how’s the thing going.

Spanish version here.

New GUI work in progress

Hi everyone...here's a working progress of the new GUI.
You may be wondering if the mechanics have changed a lot...yes the have.
Now, the game is centered around the people, not the sea and it's more related with relationships between other people and objects.

Why the first prototype failed

I have tried many ways to see how to "solve" the first prototype in order to transmit the idea best.

But first I had to realize what was largely failing.

In a few points:

- The players didn't understand what was happening.

- The feedback was not clear when the player was making a decision, the system was taking a long time to respond.

I'm back developing My Little Humanity: first week

Last Monday I started to develop My Little Humanity again with the new approach.

In case you don't know, My Little Humanity is a game that I've been developing during the last year until I reached a functional prototype. 

The prototype was ugly, it represented a nice idea bad implemented, not very interesting.

My Little Humanity is going to have a new approach

I haven't updated here an amazing news yet: My Little Humanity was funded by the Ministery of Culture of Argentina.

So, I'm going to work on it full time in the next several months.

Developing a mechanic [3 of 3]

This is the third part out of three of a manifest about My Little Humanity's creative process. They're not in a perfect English, but even though I feel important to write them down. (Spanish version here)

Looking for the concept [2 of 3]

This is the second part out of three of a manifest about My Little Humanity's creative process. They're not in a perfect English, but even though I feel important to write them down. (Spanish version here)

My Little Humanity's First Ideas [1 of 3]

This is the first part out of three of a manifest that I'm going to post talking about My Little Humanity's creative process. They're not in a perfect English, but even though I feel important to write them down.(Spanish version here)

My Little Humanity video gameplay

Last Tuesday was the first presentation of My Little Humanity videogame with a fresh look, at the Buenos Aires University. Good reception, I'm happy with that.