Creative Process

I'm stuck on the story writing

I got a lot of thing to do for the game. Here is the list:

Try out the beta of the first part of the game

Yes we finally release a part of the game. Indeed we did it secretly, last Friday, at some forums and with some people of our respect.

You can play it here

Now we got a lot of feedback, very homogeneous. This is what we got:

- Graphics, music, sound were good.

Under the sea

Here are some sea characters for the intro scene (no, I didn't steal them from Yellow Submarine...it's only a bit of influence!! ).

And the good news are: I'm finishing the first part !! (no more than 4 scenes, but I think 1 hour of gameplay).

Yes, I'm working.

I'm currently animating the characters, and synchronizing the sounds.

It took me up to now, 51 hours. Mostly from animation.

Each animation takes in between:

15 minutes (the ultra simple ones)


8 hours (the hyper dense ones)

1 hour 30 minutes Is the average.

Scripting Night


OK. I've been away for a long time... and I'm still going to be working in another client project for a while. I have very little time to continue with the first videogame, but I have promised me to live doing videogames. My own videogames.

Two new screenshots of my point and click adventure game!

The game now looks more like a point and click:

- I've worked on the Inventory, now it's fully functional: you can use objects, combine one each other, and a little tag that describes what you've selected.

Engine To-Do List

OK, I'm still working on the engine...part time because of a client project that it's going to last about a week more. So I'm very slow with this...It's very difficult to be in focus and regular.

Here is my engine's to-do list:

- Debug the transitions between screens (very ugly code that need some refactor).

Still programming the Adventure Engine

These are thing I didn't learn:

1. Don't start making an Engine for your first game. I did.

2. Don't make a big game. Well...it's a whole graphic adventure with ~12 screens.

This week's update

Needless to say, I didn't do everything I wanted for this week, so I need to break my promise of releasing the first 4 screens of the game.

This is what I have already:

- 4 backgrounds with the main character walking.

- All characters

- All sounds (need some extra recordings)

- Almost all programmed.

Items and objects for the game are ready


Graphic adventures has to types of objects: inventory items and objects in the scene. I have 19 objects, included all kind of states and combinations, for the first 4 screens. In the graphic you can see the inventory items for example.


This is the process and the numbers I tracked: