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our videogame's workshop

The experience after showcasing the game

A month ago My Little Humanity (what I got so far of it) was showcased at a local cultural expo. Lots of people, many games. My game was part of a selection of what it's called 'art games' by a gallery called 'Game On!'. This was my experience.

A Self Interview About My Little Humanity

This is a self-interview with some questions I was asked the last few months by different people about this project, My Little Humanity, and some others I completely made up. I’m writing it for two reasons: to organize my ideas and to communicate the project’s status in a short, simple way. I previously did a series of manifestos that you can find here, and they proved very useful as an idea log. Now I find myself in another stage, so I’m going back to putting into words how’s the thing going.

Spanish version here.

This site have been down for several months

NOW IS BACK!

But may be not for long. As I it's much more confortable to post on tumblr than here, and this is out from a social network, it's hard to this post to get noticed.

I actually don't have much time for redoing the site in a tumblr, and I got my feelings with this one.

We'll see...

New GUI work in progress

Hi everyone...here's a working progress of the new GUI.
You may be wondering if the mechanics have changed a lot...yes the have.
Now, the game is centered around the people, not the sea and it's more related with relationships between other people and objects.

Why the first prototype failed

I have tried many ways to see how to "solve" the first prototype in order to transmit the idea best.

But first I had to realize what was largely failing.

In a few points:

- The players didn't understand what was happening.

- The feedback was not clear when the player was making a decision, the system was taking a long time to respond.

I'm back developing My Little Humanity: first week

Last Monday I started to develop My Little Humanity again with the new approach.

In case you don't know, My Little Humanity is a game that I've been developing during the last year until I reached a functional prototype. 

The prototype was ugly, it represented a nice idea bad implemented, not very interesting.

My Little Humanity is going to have a new approach

I haven't updated here an amazing news yet: My Little Humanity was funded by the Ministery of Culture of Argentina.

So, I'm going to work on it full time in the next several months.

Developing a mechanic [3 of 3]

This is the third part out of three of a manifest about My Little Humanity's creative process. They're not in a perfect English, but even though I feel important to write them down. (Spanish version here)

Looking for the concept [2 of 3]

This is the second part out of three of a manifest about My Little Humanity's creative process. They're not in a perfect English, but even though I feel important to write them down. (Spanish version here)

My Little Humanity's First Ideas [1 of 3]

This is the first part out of three of a manifest that I'm going to post talking about My Little Humanity's creative process. They're not in a perfect English, but even though I feel important to write them down.(Spanish version here)

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