I'm sketching trying to find some characters for our next game 'A King of Herbs'. Some people said that the characters of our games are very flat and simplistic. Actually we intend to keep them as simple as can be, is part of the contrast with the background, and is far easier to animate it later.
Now I'm taking a lot more time to design the story and the logic of the walkthrough. Last game was only one week, and now I'm taking about....3 weeks? but I dumped some scripts, and saved others to work on them in larger games.