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our videogame's workshop

King of Herbs: sketchbook vol. 11

This is a better aproach to what I want for the castle.
Some part of the beginning, an underground river, and a little image that triggered me the final part of the game.

King of Herbs: sketchbook vol. 10

Kawaii characters. I draw them some time ago but I want to put them here.

King of Herbs: sketchbook vol. 9

This time in the sketchbook some antique idols (copied just as they are).
Also I picked the 'cat eye' and I tried it in different characters (included a pair taken-stolen from Adventure Time)

King of Herbs: sketchbook vol. 8

A castle...I don't know if I'm going to use it or not for the game.
Some items...they can give me ideas for ingame puzzles. Some of them are copied from antique cultures and I put my 'naïf' touch to change them.

King of Herbs: sketchbook vol. 7

Architectural sketches.
I took some De Chirico structures and I mixed them with rustic antique materials. Then I added some surrealistic imaginery to the mix. I left the mixure one hour in the fridge until it was seated in my brain.
Finally I put the usual middle age (or even some kind of modern) ingredients as a final touch.

King of Herbs: sketchbook vol. 6

I already posted these characters before, but they're are part of the series of 'sketchbooks' so, I want to put them here again. I hope you like them (but a lot of them are not going to be in the game, it's just a conceptual aproach).

King of Herbs: sketchbook vol. 5

Looking for a kind of not cliché middle age characters. It's difficult (even if you put a Mickey smoking).

King of Herbs: sketchbook vol. 4

Sketching some characters. They're some kind of animals with middle age costumes.

King of Herbs: sketchbook vol. 3

Gaudí meets Adventure Time? That's where the ideas came from: collisions...(?)
...and some other concepts from other unknown places...

King of Herbs: sketchbook vol. 2

I've been working on some puzzle ideas and concepts for the end of the game.

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